hoi4 land doctrine guide

So I don't build carriers as them. Along with those it benefits all support companies, making it compatible with virtually every division you have. All trademarks are property of their respective owners in the US and other countries. Discord Link. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Assault or Infiltration?There's not really a wrong choice here. Fleet in being is to not really good for anything, wierd mix of mediocre bonuses with surface, subs and carriers, battleships arent good at all and it requires more effort on research it. Top Five Advanced Tips for Hearts of Iron IV - A Winner's Guide Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. ", First step of oversight is probably the part where you mix those two sub-doctrines, Second part is - that +% soft attack from doctrines/unit types/technologies are derived from the equipment battalions is using, and not their 'base stats'. There are about 10 separate researches in Land Doctrines, 12 in Air, and 15 in Naval. Contents 1 Tactics 2 Combat width 3 Reserves 4 Attacks 5 Defenses 6 Damage dealing 6.1 Targeting[1] 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit | ] After nationalism, continue with Army Effort (for the land doctrine bonus) With the next 150 pp, you can get Silent Workhorse for 15% more pp. Of course you will be missing the bombing bonuses. All rights reserved. So, make sure to add couple of line artillery and support companies to your divisions. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). It is generally an Infantry and Manpower focused Doctrine. Mobile warfare Superior firepower Grand battle plan Mass assault Mobile warfare Dispersed support is good if you have divisions with lots of line artillery. But now, the developers over at Paradox have provided players with an intriguing focus tree that provides you with diverse options. Depending on the tree, there are various variants available, and they exclude each other. This item has been removed from the community because it violates Steam Community & Content Guidelines. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). All trademarks are property of their respective owners in the US and other countries. @the Pagan today (before the rework of combat width etc) superior firepower. I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. This site is not associated with and/or endorsed by the Paradox Interactive or Paradox Development Studio. German Reich should pick this doctrine and spam submarines to make an impact on the seas. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Africa, India, China, and all kinds of Islands. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Just a quick noob's guide to Land Doctrines in HOI4. Locking at all stats you only really get org and breaktrough (a lithe speed and some minor other things as well but nowhere u can find attack bonuses). Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. It works well with artillery, support companies, and air superiority. It is only visible to you. The city of Toppenish is an agricultural center in the fertile Yakima Valley and the largest city on the Yakama Indian Reservation. They are removed from the game, and a portion of its equipment if any can be absorbed by your units. It starts at 8 and then goes down by 1 less per day (So if it started at 50% it would be 42%, 35%, 29%, 24% etc). Great guide by the way.Even though i have just over 300hours on the game I never really paid attaention to the navy stuff,so I was always confused for the doctrines,but thanks to this I am not anymoe.Brabo,mate! The immersion reason is that manual controls would be overriding the "plan. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated. Use caution should you decide to make drastic changes. Basic Machine Tools is done, do Concentrated Industry 1. The base cost is 200 days for Land Doctrines/Air Doctrines and 250 days for Naval Doctrines, so it will take considerable time to replace a fully researched doctrine. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. Which Land Doctrines to Use in Hearts of Iron IV, Best Division Templates for Hearts of Iron IV, Paradox Announces Hearts of Iron Challenges, Hearts of Iron IV Naval Task Force Composition Guide, Crit-Rate Finally, Tailored Game Recommendations, Evil Wizard Preview Impressions Being Bad Feels Pretty Good, Gotham Knights The Kelvin Incident Update Available Now, Developer Interview Embers Studio on Their Debut Title, Strayed Lights. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. It is mountainous in the north and plains and jungle in the south. I'm kidding. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. If you like tanks and mot/mec, Mobile warfare is a good choice. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. Bear in mind, these are very similar to what I would use if I were playing another European nation such as France or the UK. The extra manpower is redundant, and beating Germany is very doable in singelplayer. CLEARING THE LAND. Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. Unfortunately, much of Romania's more defensible terrain will be ceded to Hungary in the Second Vienna Award. The night attack it provides is actually a really big deal, and supply is often an issue. Option A: The Ankle Express Infantry can be used in many ways, from landing groups to garrisons to combat line units. By continuing to use this website you are giving consent to cookies being used. That is YOUR PLAY STYLE. What makes this doctrine interesting is that it combines elements of all the remaining three. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! This doctrine focuses on throwing shells, not men, at the enemy. We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Deaths Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray, Gotham Knights, Sons of the Forest, and other AAA and indie game titles. It emphasized high concentrations of force at one point to break an enemies defensive line. Here is my list below: Arguably, the most important thing to remember with the Netherlands is to use your resources well. For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. Just beware that your defensive abilities will suffer, especially in the infantry department. This item will only be visible to you, admins, and anyone marked as a creator. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. What is the best doctrine? Mass Assault is a unique doctrine due to it not being meant to be a permanent strategy. Development of this doctrine also reinforces infantry and, in individual variants, it allows you to increase the number of people of military age. Visit our. This item will only be visible to you, admins, and anyone marked as a creator. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. "A quote is easy to forge" - Julius Caesar. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. There are four mutually exclusive doctrine trees each with one or two mutually exclusive branches. Then simply steamroll your enemies. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Well done! Privacy Policy. Scan this QR code to download the app now. The priority of your research remains the same no matter which nation you play. Our manpower is precious, bullets are cheap. Land Doctrines for every major :: Hearts of Iron IV General Discussions Also, the doctrine includes increasing the effectiveness of planning and organization of action, but also reinforces reconnaissance and actions of mechanized units. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Actually, no. Trade Delegation (50% bonus) 3. Both good for battlefield support and bombing enemy when needed. I havent done the math either but I dont think the advantages are so much stronger to warrant having 2 less, Personally, I prefer Grand Battle Plan but thats because it fits with my play style. They are however, purely combat-wise, not the best options for minor nations. Ahh, it's always nice to get another perspective on the doctrines. ah yes, the best millitary tactic in my opinion is sock and awe. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. If i play germany i usally go for Mobile Warfare because i always need the extra manpower the last tier provides. In addition, the new focus tree gives you some stupendous bonuses towards your navy granting further dockyards for production. Archived post. Join. Best Doctrines in HOI4 - Land, Air, and Naval Doctrines Tier List Choosing the right doctrine is an important component of Hearts of Iron IV. Hearts of Iron IV Minor Nation Strategies: Romania - M.A. Kleen (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. So, mobile warfare doctrine is the best if you have a large industry. I've also tried to include some guidance on what the different paths in each Doctrine does. Additionally, the Danube River inflicts a -60% penalty to attack and -50% to movement. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. New comments cannot be posted and votes cannot be cast. Air is far simpler than this flow chart makes it out to be. So, it is only beneficial for China. Of course, with the focus tree being so large now, I thought it would be wise to only list the most important focuses for ease of reading. This doctrine is only for countries with huge manpower but small industry. #3. 1. Also, lower consumption of supplies should be noted here, regardless of whether you are the attacker or the defender - you always come prepared. Motorised: 7 motorised, 2 infantry, engineer company. Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Could you add the total bonuses you get by researching full doctrine paths? Land doctrine - Hearts of Iron 4 Wiki - Paradox Wikis . The defender has Initiative, shown by the golden chevrons beneath its general. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Mobile Warfare is heavily inspired by the blitzkrieg concept utilized by Germany in World War 2. It adds to fighter dectection which means that without building radar, your fighters are more likely to engage in 2 on 1 fights against enemy aircraft even when out numbered and thus inflicting at least a 3:1 kill loss ratio in your favor against a superior enemy. Good guide! Giving a starting bonus of a bunch of planning speed, some movement bonuses and Tank breakthrough, the Mobile Warfare doctrine focuses heavily on buffing Motorised and Mechanised Infantry . Honestly, sticking with Grand Battle Plan is the safe choice. In almost all cases, I encourage you to use try Carrier variant airframes. 2. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. and our Sorry, we've got no plans for mobile versions of this game guide. If you have chosen a big country with huge naval industry, pick the fleet in being. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Notify me of followup comments via e-mail. Law University (extra research slot) 5. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Land doctrine flowchart : r/hoi4 - Reddit Mostly preferred by Germany, Japan and Soviet Union. It is the default doctrine for several countries due to its generic bonuses, including France, Italy, and Japan. Soft attack allows you to shred enemy infantry units. This doctrine should only be used in a few niche circumstances, such as when you are a large country attacking minor ones, or are desperately defending against a larger foe. My guide for By Beer Alone : r/hoi4 - Reddit I observed differently - though that was in the Spanish Civil War and at least one patch ago. Cookie Notice You are using an out of date browser. It sits amid orchards and fields about two miles from the south bank of Yakima River. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Superior firepower and mobile doctrine are great in well supplied areas. This item will only be visible in searches to you, your friends, and admins. Both mass assault and mobile have nice man power end game bonuses (up to 5%). Its Superior Firepower. I think this is a nice beginner guide overall, but I have two quibbles. The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. For a better experience, please enable JavaScript in your browser before proceeding. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. New comments cannot be posted and votes cannot be cast. This mainly affects effectiveness of overseas invasions and effectiveness of cutting through enemy lines along narrow corridors. Motorised divisions will provide speed helping you to encircle divisions and capture Paris quickly giving you a better chance of capitulating France before they strengthen. Add to this the biggest possible planning bonus in game (and add to that bonus from your general and field marshall) and you can break thru pretty much anything. Signal companies, recon, etc. Invite Foreign Investors (2 offmap civs) 6. Mobile Warfare Doctrine Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. Grand battleplan - Infiltration branch. I have not geeked out and calculated the most mathmaticaly viable doctrine for every country. Dont @ me. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. If you go fascist, you will need at least 24 divisions (18 infantry and 6 motorised) to get a respectable war score in France. All the soft attack buffs to the whole army do not apply to artillery. So, what are the best doctrines in HOI4? Only the integrated/disintegrated support techs affect artillery. And you can improve oil in Curacao and the Dutch Indies. It's the best doctrine in terms of stats. This one is an important variant for all the players who focus on using vehicles and small infantry divisions. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. 16. r/hoi4. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). In the case of this doctrine, the majority of works focus on increasing the effectiveness of planning wartime actions. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. Strategy game enthusiast, especially Paradox titles and the Civilization series. The first Mural-in-a-Day, painted on June 3, 1989. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Referrals may be made by physicians, psychologists, social workers, mental health professionals, and social services agencies. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. It may not display this or other websites correctly. Saved the game and reopenned as usa. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Hello and welcome back to another Hoi4 video! In HOI 4 No Step Back or NSB.--Contents of this video--00:00 - Explanation of video structure.00:18 - Mobile Warfare.02:01 - Superior Firepower.03:32 - Grand Battleplan.05:03 - Mass Assault.Mobile Warfare Guide: https://www.youtube.com/watch?v=3vaRiK-nMzM\u0026t=578sSuperior Firepower Guide: https://www.youtube.com/watch?v=5df16PvY8nM\u0026t=972sGrand Battleplan Guide: https://www.youtube.com/watch?v=xbpf3sdUwgQ\u0026t=1sMass Assault Guide: https://www.youtube.com/watch?v=3I3fgrMfmlc\u0026t=1408sDiscord Link https://discord.gg/Ak9bjyeTDc#hoi4 #nostepback #newdlc You can wear down a superior foe and push his weakened units out of the way. Focus on both you hard attack and soft attack damage output with this doctrine. 12 days ago. There are three different war doctrines in HOI4. When the enemy is bereft of organization, he will be destroyed in short order. Which Land Doctrines to Use in Hearts of Iron IV - EIP Gaming It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Dispersed Support or Integrated Support?This pretty much adds up either way. Join. With Hollands new focus tree, there is a variety of options you can take. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. CAS is in the middle. Make sure to read carefully and have fun. Hearts of Iron IV: The Netherlands Guide - KeenGamer HOI4: Netherlands Guide The Liberation of Eindhoven in 1944. Operational integrity is the best. This doctrine is all about damage. The default doctrine for Germany, this doctrine heavily emphasizes tanks and mobile infantry divisions. This a guide that explains how the 3 types of doctrine work and what's the best pick. 1. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Their doctrine was superior firepower with 3 line artillery and 1 support artillery per battallion. Air Doctrine Flowchart : r/hoi4 - Reddit Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Go down Mobile Warfare land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. However, only choose this if you have a small industry. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. Mobile Infantry or Blitzkrieg?This is an easy one. The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. The 20% Soft attack and Defense is getting halved to 10%. Blitzkrieg is a great option if you know how to move your armored divisions. Totally focused on bombers and destruction. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Your enemy must replace them at great cost, if at all. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Required fields are marked *, I will be waiting for you in our discord channel. Why Do People Like Play Job Simulation Games. By doing your focuses in this order, you will be able to get rid of all of the Netherlands most negative traits as soon as possible seeing you pick your side by 1939 and begin to be able to build up your armed forces and industry. Our detailed guides will help you enhance your gaming experience, improve your gameplay, and help you gain efficiency! Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Hearts Of Iron IV: German Reich Guide - KeenGamer The AI seems most likely to take this doctrine - especially AI Spain. and our Also, defense advantages from the doctrine are important, which in certain situation affect development of guerrilla actions. It is only visible to you. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. This item has been removed from the community because it violates Steam Community & Content Guidelines. I think land doctrines needs a serious revamp, superior firepower is the way to go for like 95% of the countries in the game 1.8K DuckSwagington 3 yr. ago Superior Firepower is getting nerfed next patch. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. Fastest and easiest way to destroy your enemies in land warfare is encirclement. In multiplayer against a Paradox Developer on Germany? Scan this QR code to download the app now. Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. Land doctrines are technology trees that allow you to specialize the strategies your army uses. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. I think GBP is also really good for Natty China. Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 3,165 views May 11, 2022 151 Dislike Share Konrad von Scharnhorst 4.01K subscribers The Long awaited guide for all land doctrines.. If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Doctrines are meant to be something you develop overtime during the war (game). They will fight pretty poorly, but at least you'll have something to cover those front lines for now. Moreover, if you go democratic, non-aligned or communist you will need a strong army to defend against Germany you should focus on infantry, forts and naval production as it will be easier to compete with the Germans over Britains immense navy. 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hoi4 land doctrine guide